Friday, June 14, 2019
3.1 Assignment Essay Example | Topics and Well Written Essays - 250 words
3.1 Assignment - Essay ExampleHis purpose is to elaborate what argon the actual factors that are hidden behind these acquisitions. In order to earn his purpose he appeals to his readers to realize that it is actually the decentralized personality of an individual that is the actual reason behind his violent acts and not mainly the association or training silently provided by the violence in data processor games. He also appeals to figurer games manufacturers and internet gurus not to pull out computer and impression games from the markets but rather to make flexible internet rules guarding youngsters activities. In his essay, the author addresses the main idea against his thesis, the idea that it is only because of increasing influence of violent computer and video games that youngsters are getting violent in their practical lives as well. He refutes the argument by saying that all this hype is because video and computer games are being considered as escape goats for more serious reasons. Finally he concludes by making the point that much more serious clauses are required to be discussed in order to explore the relationship between youngsters personalities and video
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